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Lesser Magic is baseline meaning that you start with the skill. It's a very important school to level up, not only does it contain the 3 Transfer Spells and Heal Self you also need 50 Lesser Magic to get access Greater Magic which in turn is required for all other spell schools.

Using any of the other schools spells will give a slight increase in Lesser Magic

Sub-skillsEdit

Once you hit the appropriate level in Lesser Magic you will receive the corresponding sub-skill automatically.

Icon Skill Level Effect
Durable Spells Lesser Magic Durable Spells Lesser Magic 25 Increases the duration of Lesser Magic spells.
Mana Efficiency Lesser Magic Mana Efficiency Lesser Magic 50 Decreases the Mana spent to cast Lesser Magic spells.
Quicken Spells Lesser Magic Quicken Spells Lesser Magic 75 Decreases the casting time of Lesser Magic spells.
Intensify Spells Lesser Magic Intensify Spells Lesser Magic 100 Increases the magnitude of Lesser Magic spells.

SpellsEdit

Cost refers to the price to learn the spell from the Mage NPC, it's a one time fee.

Icon Spell Level Regents Description


Mana Missile Mana Missile 1 Baseline None Fires a Missile that inflicts Arcane damage.
Heal Self Heal Self 1 Baseline None Caster regains a small amount of Health.
Launch Launch 1 Baseline

Sulfur1

Fires a magical Ray that causes a burst of energy. The damage dealt is minor, but the force is strong.
Lay on Hands Lay on Hands 1

Mandrake1

Fires a magical Ray which its target.
Magic Shield Magic Shield 1

Nacre1

Toggle Creates a magical barrier that may reduce the effects of area attacks and spells affecting the caster.
Stamina to Health Stamina to Health 10

Mandrake1

Caster increases his own Health, at the cost of Stamina.
Magic Ward Magic Ward 20

Nacre1

Fires a magical Ray that creates a defensive barrier around its target, reduces the effects of area attacks and spells.
Mana to Stamina Mana to Stamina 20

Resin1

Caster increases his own Stamina, at the cost of Mana.
Eldrich Sphere Eldrich Sphere 25

Sulfur1

Fires a Missile that explodes on impact causing Arcane damage.
Health to Mana Health to Mana 30

Sulfur1

Caster increases his own Mana, at the cost of Health.
Mana Drain Mana Drain 40

Sulfur1

Fires a magical Ray which drains the target's Mana.
Heal Mount Heal Mount 50

Mandrake1

Fires a magical Ray that slightly replenishes a Mounts health.
Burden Burden 80

Resin1

Fires a Missile inflicting Encumbrance penalty on its target.
Blast Blast 100

Sulfur1

Fires a Missile inflicting Arcane damage to its target, lowering his Dexterity

Linked SpellsEdit

For linked spells see Linked Spells

ChangesEdit

Patch 2.2
Launch moved from 70 to 1 Lesser Magic.
Magic
Magic Schools
Regeneration MagicRaw MagicInfliction MagicAir MagicEarth MagicFire MagicWater MagicSpell ChantingArcane MagicWitchcraftNecromancy
Magic skills
Durable SpellsMana EfficiencyQuicken SpellsIntensify Spells
Magic Global Skills
Veteran MageMana ConservationArchmageReagent Conservation
Linked Spells


Lesser Magic
Spells Mana MissleHeal SelfLaunchLay on HandsMagic ShieldStamina to Health
Magic Ward Mana to StaminaEldrich SphereHealth to ManaMana Drain
Heal MountBurdenBlast