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Using any of the other schools spells, except for Lesser Magic will give a slight increase in Greater Magic.

25 Greater Magic is required for the spell schools Spell Chanting and Witchcraft.

50 Greater Magic is the requirement for the schools; Air Magic, Earth Magic, Fire Magic, Water Magic, Arcane Magic and Necromancy

SkillsEdit

Icon Skill Requirements Cost
Greater Magic Greater Magic 50 Lesser Magic 200Gold

Sub-skillsEdit

Once you hit the appropriate level in Greater Magic you will receive the corresponding sub-skill automatically.

Icon Skill Level
File:FIXMENOW.png Durable Spells 25
File:FIXMENOW.png Mana Efficiency 50
File:FIXMENOW.png Quicken Spells 75
File:FIXMENOW.png Intensify Spells 100

SpellsEdit

Cost refers to the price to learn the spell from the Mage NPC, it's a one time fee.

Icon Skill Level Cost Regents Description
Heal Other Heal Other 1 250Gold

Mandrake1

Fires a healing Ray that will recover some of its target's Health.
Rend Rend 1 200Gold

Bone1

Fires a Missile that explodes upon impact causing Bleeding damage, as well as granting a Piercing Protection penalty.
Beacon Beacon 1 200Gold

Ash1

Fires a magical Ray that creates a visual marker on its target.
Telekinesis Telekinesis 1 300Gold

Ash1Sulfur1

Creates a column of telekinetic force that levitates anyone within reach.
Frailty Frailty 10 250Gold

Sulfur1

Fires a missile inflicting a penalty to its target's resistance against damage.
Begone Begone 15 500Gold

Sulfur1Bone1

Fires a telekinetic Missile that pushes opponents away from the caster as well as dealing Arcane damage.
Infliction Shield Infliction Shield 20 250Gold

Nacre1

Toggle. Increases the caster's Infliction protection, reducing the effects of Bleeding, Poison and Health or Stamina drain.
Unburden Unburden 25 300Gold

Mandrake1

Reduces the caster's Encumbrance.
Flesh Curse Flesh Curse 30 300Gold

Bone1

Launches a Missile reducing the target's Infliction protection.
Infliction Ward Infliction Ward 40 250Gold

Nacre1

Aim at a target to increase its Infliction protection.
Venom Venom 50 300Gold

Bone1Resin1

Fires a Missile inflicting Poison damage on it's target and lowering maximum Health.
Confusion Confusion 60 500Gold

Ash1

Fires a Missile that explodes in a bright flash temporary blinding onlookers.
Shrapnel Shrapnel 70 350Gold

Nacre1

Launches a Projectile that explodes upon impact causing Arcane damage.
Hasten Spells Hasten Spells 80 500Gold

Mandrake1Nacre1

Toggle. Reduces the cast time and increases the Mana cost of all spells.
Missile Fury Missile Fury 90 500Gold

Ash2

Launches a Missile that explodes upon impact causing Arcane Damage.

Linked SpellsEdit

For linked spells see Linked Spells

ChangesEdit

Patch 2.2
Telekinesis moved from 50 to 1 Greater Magic.
Heal Other moved from 15 to 1 Greater Magic.
Begone moved from 80 to 15 Greater Magic.
Hasten Spells moved from 1 Arcane Magic to 80 Greater Magic.
Venom moved from 60 to 50 Greater Magic.
Confusion moved from 100 to 80 Greater Magic.


Magic
Basic Lesser MagicGreater Magic
Advanced Air MagicEarth MagicFire MagicWater Magic
Spell ChantingArcane MagicWitchcraftNecromancy
Sub Skills Durable SpellsMana EfficiencyQuicken SpellsIntensify Spells
Global Skills Veteran MageMana ConservationArchmageReagent Conservation
Linked Linked Spells

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