Using any of the other schools spells, except for Lesser Magic will give a slight increase in Greater Magic.
|Greater Magic||50 Lesser Magic||200|
Once you hit the appropriate level in Greater Magic you will receive the corresponding sub-skill automatically.
Cost refers to the price to learn the spell from the Mage NPC, it's a one time fee.
|Heal Other||1||250||Fires a healing Ray that will recover some of its target's Health.|
|Rend||1||200||Fires a Missile that explodes upon impact causing Bleeding damage, as well as granting a Piercing Protection penalty.|
|Beacon||1||200||Fires a magical Ray that creates a visual marker on its target.|
|Telekinesis||1||300||Creates a column of telekinetic force that levitates anyone within reach.|
|Frailty||10||250||Fires a missile inflicting a penalty to its target's resistance against damage.|
|Begone||15||500||Fires a telekinetic Missile that pushes opponents away from the caster as well as dealing Arcane damage.|
|Infliction Shield||20||250||Toggle. Increases the caster's Infliction protection, reducing the effects of Bleeding, Poison and Health or Stamina drain.|
|Unburden||25||300||Reduces the caster's Encumbrance.|
|Flesh Curse||30||300||Launches a Missile reducing the target's Infliction protection.|
|Infliction Ward||40||250||Aim at a target to increase its Infliction protection.|
|Venom||50||300||Fires a Missile inflicting Poison damage on it's target and lowering maximum Health.|
|Confusion||60||500||Fires a Missile that explodes in a bright flash temporary blinding onlookers.|
|Shrapnel||70||350||Launches a Projectile that explodes upon impact causing Arcane damage.|
|Hasten Spells||80||500||Toggle. Reduces the cast time and increases the Mana cost of all spells.|
|Missile Fury||90||500||Launches a Missile that explodes upon impact causing Arcane Damage.|
For linked spells see Linked Spells
|Telekinesis moved from 50 to 1 Greater Magic.|
Heal Other moved from 15 to 1 Greater Magic.
Begone moved from 80 to 15 Greater Magic.
Hasten Spells moved from 1 Arcane Magic to 80 Greater Magic.
Venom moved from 60 to 50 Greater Magic.
Confusion moved from 100 to 80 Greater Magic.
|Basic||Lesser Magic • Greater Magic|
|Advanced||Air Magic • Earth Magic • Fire Magic • Water Magic |
Spell Chanting • Arcane Magic • Witchcraft • Necromancy
|Sub Skills||Durable Spells • Mana Efficiency • Quicken Spells • Intensify Spells|
|Global Skills||Veteran Mage • Mana Conservation •Archmage • Reagent Conservation|