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Using any of the other schools spells, except for Lesser Magic will give a slight increase in Greater Magic.

25 Greater Magic is required for the spell schools Spell Chanting and Witchcraft.

50 Greater Magic is the requirement for the schools; Air Magic, Earth Magic, Fire Magic, Water Magic, Arcane Magic and Necromancy

Sub-skillsEdit

Once you hit the appropriate level in Greater Magic you will receive the corresponding sub-skill automatically.

Icon Skill Level Effect
File:Durable Spells Greater Magic.png Durable Spells Greater Magic 25 Increases the duration of Greater Magic spells.
File:Mana Efficiency Greater Magic.png Mana Efficiency Greater Magic 50 Decreases the Mana spent to cast Greater Magic spells.
File:Quicken Spells Greater Magic.png Quicken Spells Greater Magic 75 Decreases the casting time of Greater Magic spells.
File:Intensify Spells Greater Magic.png Intensify Spells Greater Magic 100 Increases the magnitude of Greater Magic spells.

SpellsEdit

Cost refers to the price to learn the spell from the Mage NPC, it's a one time fee.

Icon Spell Level Regents Description
Heal Other Heal Other 1

Mandrake1

Fires a healing Ray that will recover some of its target's Health.
Rend Rend 1

Bone1

Fires a Missile that explodes upon impact causing Bleeding damage, as well as granting a Piercing Protection penalty.
Beacon Beacon 1

Ash1

Fires a magical Ray that creates a visual marker on its target.
Telekinesis Telekinesis 1

Ash1Sulfur1

Creates a column of telekinetic force that levitates anyone within reach.
Frailty Frailty 10

Sulfur1

Fires a missile inflicting a penalty to its target's resistance against damage.
Begone Begone 15

Sulfur1Bone1

Fires a telekinetic Missile that pushes opponents away from the caster as well as dealing Arcane damage.
Infliction Shield Infliction Shield 20

Nacre1

Toggle. Increases the caster's Infliction protection, reducing the effects of Bleeding, Poison and Health or Stamina drain.
Unburden Unburden 25

Mandrake1

Reduces the caster's Encumbrance.
Flesh Curse Flesh Curse 30

Bone1

Launches a Missile reducing the target's Infliction protection.
Infliction Ward Infliction Ward 40

Nacre1

Aim at a target to increase its Infliction protection.
Venom Venom 50

Bone1Resin1

Fires a Missile inflicting Poison damage on it's target and lowering maximum Health.
Confusion Confusion 60

Ash1

Fires a Missile that explodes in a bright flash temporary blinding onlookers.
Shrapnel Shrapnel 70

Nacre1

Launches a Projectile that explodes upon impact causing Arcane damage.
Hasten Spells Hasten Spells 80

Mandrake1Nacre1

Toggle. Reduces the cast time and increases the Mana cost of all spells.
Missile Fury Missile Fury 90

Ash2

Launches a Missile that explodes upon impact causing Arcane Damage.

Linked SpellsEdit

For linked spells see Linked Spells

ChangesEdit

Patch 2.2
Telekinesis moved from 50 to 1 Greater Magic.
Heal Other moved from 15 to 1 Greater Magic.
Begone moved from 80 to 15 Greater Magic.
Hasten Spells moved from 1 Arcane Magic to 80 Greater Magic.
Venom moved from 60 to 50 Greater Magic.
Confusion moved from 100 to 80 Greater Magic.
Magic
Magic Schools
Regeneration MagicRaw MagicInfliction MagicAir MagicEarth MagicFire MagicWater MagicSpell ChantingArcane MagicWitchcraftNecromancy
Magic skills
Durable SpellsMana EfficiencyQuicken SpellsIntensify Spells
Magic Global Skills
Veteran MageMana ConservationArchmageReagent Conservation
Linked Spells