Darkfall: Newdawn Wikia
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The wikia is currently not up to date due to all the massive changes that's going on in the game right now. As soon as we get a release I will again keep it updated.

Weapons Armor
AxesGreataxesSwordsGreatswords
ClubsGreatclubsPolearmsKnives
StaffsRacial Weapons
ChainBandedScalePlateFull PlateInfernalDragon
ClothPaddedLeatherStuddedThick LeatherSnow HideExarch
BoneGiant BoneDragon BoneDeinos Bone
Simple RobesSturdy RobesFine RobesExtravagant RobesAdept RobesMaster RobesArchmage Robes
Shields
Crafting Magic
LoggingMiningHerb Gathering
FishingSkiningDigging
ArmorsmithingWeaponsmithingBowyer
TailoringAlchemyHerbalismTailoring
JewelsmithingEnchantingTamingCooking

WoodcuttingSmeltingConstruction

Lesser MagicGreater MagicSpell Chanting
WitchcraftArcane MagicNecromancy
Air MagicEarth MagicFire MagicWater Magic
Races
MerciansMirdainDwarves
MahirimOrks
Alfar
Templates Recent Activity

Latest Patch Notes[]

Mount Inventory Step 1:

  • Mounts can now carry inventories for their owners:
  • Bluetails can carry 300kg.
  • Racial mounts can carry 600kg.
  • Battlehorn can carry 1000kg.
  • A mount can be in several states:
  • Unattached and empty:
  • When a mount dies, it doesn't drop a grave.
  • When the owner presses alternate use, he gets the options to: unspawn, open inventory and attach.
  • If you are not the owner, you cannot open the inventory nor attach the mount.
  • For now, the option to force the inventory is always visible to non-owners to "bluff".
  • Non owners receive a new alternate use option to "force open" the saddlebag. It will take 60 seconds and warn the owner mid screen every 10s.
  • This option is always available for now to keep uncertainty. Later it will be tied to the presence of a saddlebag.
  • With inventory (later will be with a saddlebag equipped):
  • A mount with an inventory cannot be unspawned.
  • When the inventory is forced, its content is available to all with a looting timer.
  • Inventory forcing can be canceled by damaging the thief, the mount or opening the mount inventory.
  • Even when a mount is rode by a different player, the inventory will remain owned by the original player.
  • When a mount is killed it drops a grave that behaves like a strongbox: The mount grave is locked to all but the owner and needs battlespikes to be forced open.
  • When a mount is killed and the saddlebags has been forced, the mount grave is not locked.
  • Note that the grave model is a placeholder.
  • Attached (later will be with a magical leash attached) :
  • When attached, no one can ride or unspawn a mount, not even the owner.
  • It takes 5 seconds to attach a mount, and 5 seconds to detach it for the owner.
  • It takes 60 seconds for a non-owner player to detach a mount. The owner will be warned every ten seconds this is occurring.
  • When attached, a mount is magically protected and gains 50% reduction for all damage types except impact.
  • When the mount is damaged, the owner of the mount will be warned.
  • Coming later:
  • Mount thieving will be integrated into the alignment system.
  • Negative sum aspects will be implemented in a general "economy sink" patch.
  • Saddlebags and leashes may become craftable items with a variety of tiers once we get into more crafting improvements.

Charge up rays:

  • Formerly instant rays are now charge up rays:
  • Dragonbreath
  • Impale
  • Frostbite
  • Litghtning Bolt
  • Unholy Caress
  • Charge up rays can be used instantly or by holding down the attack button.
  • Charge up time is dependent on quicken casting skills and equipment.
  • Charge up impact:
  • Damage will increase with charging.
  • Mana and stamina cost as well.
  • Shared cooldown will be of 0.5s or equal to charge up time if held longer than 0.5s.
  • Anything bellow 0.5s of charging will be treated as an instant cast.
  • The spell effect is proportional to the final magnitude of the spell. Most noticeable for impale.

Balancing:

  • AoE damage drop off formula for projectile based spells has been reworked:
  • 20% of the area remains at full damage instead of 30%.
  • Damage will drop off down to 15% of base damage instead of 42%.
  • Toxic rain has had its damage lowered to be equivalent to other field AoEs when hitting average armor.
  • Bolts, r50 and r90 spell damages have been lowered to have a more satisfying TTK versus average armor.
  • Metal armor magical protections have been lowered to match the above reduction and keep a similar TTK to pre-patch.
  • Archery base attack speed has been increased by 6%, with the quickness curve smoothed out to have smaller steps.

Map:

  • The worldmap now has a directional arrow for the player, just like the mini map.
  • There is now an option to no longer search as you type but only when you press enter. This should lower lag for those having issues with the map.
  • Clearing the search field should clear markers better.
  • Map markers should no longer disappear upon a loading screen.

Miscellaneous and bugfixes:

  • Corrected tutorial typos.
  • Crafting tooltips should be updated.
  • Fixed one of the root causes of inventory desynchs, especially with weight.
  • Fixed a source of local settings corruption.
  • Refined detection for when to interrupt looting.
  • Buff icons should no longer behave weirdly with toggle buffs and enchants.
  • When drowning, you shall now truly sleep with the fishes.


Patch Notes
1.01.11.21.31.41.52.02.12.22.32.42.52.63.03.0.13.13.23.3
3.43.53.63.73.83.8a3.8b3.93.103.11
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