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Latest Patch NotesEdit

Mount Inventory Step 1:

  • Mounts can now carry inventories for their owners:
  • Bluetails can carry 300kg.
  • Racial mounts can carry 600kg.
  • Battlehorn can carry 1000kg.
  • A mount can be in several states:
  • Unattached and empty:
  • When a mount dies, it doesn't drop a grave.
  • When the owner presses alternate use, he gets the options to: unspawn, open inventory and attach.
  • If you are not the owner, you cannot open the inventory nor attach the mount.
  • For now, the option to force the inventory is always visible to non-owners to "bluff".
  • Non owners receive a new alternate use option to "force open" the saddlebag. It will take 60 seconds and warn the owner mid screen every 10s.
  • This option is always available for now to keep uncertainty. Later it will be tied to the presence of a saddlebag.
  • With inventory (later will be with a saddlebag equipped):
  • A mount with an inventory cannot be unspawned.
  • When the inventory is forced, its content is available to all with a looting timer.
  • Inventory forcing can be canceled by damaging the thief, the mount or opening the mount inventory.
  • Even when a mount is rode by a different player, the inventory will remain owned by the original player.
  • When a mount is killed it drops a grave that behaves like a strongbox: The mount grave is locked to all but the owner and needs battlespikes to be forced open.
  • When a mount is killed and the saddlebags has been forced, the mount grave is not locked.
  • Note that the grave model is a placeholder.
  • Attached (later will be with a magical leash attached) :
  • When attached, no one can ride or unspawn a mount, not even the owner.
  • It takes 5 seconds to attach a mount, and 5 seconds to detach it for the owner.
  • It takes 60 seconds for a non-owner player to detach a mount. The owner will be warned every ten seconds this is occurring.
  • When attached, a mount is magically protected and gains 50% reduction for all damage types except impact.
  • When the mount is damaged, the owner of the mount will be warned.
  • Coming later:
  • Mount thieving will be integrated into the alignment system.
  • Negative sum aspects will be implemented in a general "economy sink" patch.
  • Saddlebags and leashes may become craftable items with a variety of tiers once we get into more crafting improvements.

Charge up rays:

  • Formerly instant rays are now charge up rays:
  • Dragonbreath
  • Impale
  • Frostbite
  • Litghtning Bolt
  • Unholy Caress
  • Charge up rays can be used instantly or by holding down the attack button.
  • Charge up time is dependent on quicken casting skills and equipment.
  • Charge up impact:
  • Damage will increase with charging.
  • Mana and stamina cost as well.
  • Shared cooldown will be of 0.5s or equal to charge up time if held longer than 0.5s.
  • Anything bellow 0.5s of charging will be treated as an instant cast.
  • The spell effect is proportional to the final magnitude of the spell. Most noticeable for impale.

Balancing:

  • AoE damage drop off formula for projectile based spells has been reworked:
  • 20% of the area remains at full damage instead of 30%.
  • Damage will drop off down to 15% of base damage instead of 42%.
  • Toxic rain has had its damage lowered to be equivalent to other field AoEs when hitting average armor.
  • Bolts, r50 and r90 spell damages have been lowered to have a more satisfying TTK versus average armor.
  • Metal armor magical protections have been lowered to match the above reduction and keep a similar TTK to pre-patch.
  • Archery base attack speed has been increased by 6%, with the quickness curve smoothed out to have smaller steps.

Map:

  • The worldmap now has a directional arrow for the player, just like the mini map.
  • There is now an option to no longer search as you type but only when you press enter. This should lower lag for those having issues with the map.
  • Clearing the search field should clear markers better.
  • Map markers should no longer disappear upon a loading screen.

Miscellaneous and bugfixes:

  • Corrected tutorial typos.
  • Crafting tooltips should be updated.
  • Fixed one of the root causes of inventory desynchs, especially with weight.
  • Fixed a source of local settings corruption.
  • Refined detection for when to interrupt looting.
  • Buff icons should no longer behave weirdly with toggle buffs and enchants.
  • When drowning, you shall now truly sleep with the fishes.


Patch Notes
1.01.11.21.31.41.52.02.12.22.32.42.52.63.03.0.13.13.23.3
3.43.53.63.73.83.8a3.8b3.93.103.11

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