The Arcanist can be found in all cities and most towns and is responsible for teaching Gathering masteries, enchanting, shadescraft, alchemy, herbalism, taming and selling spell regents.
Services[]
Template:InTableTitleMagic SkillsIcon | Skill | Requirements | Cost | Description |
---|---|---|---|---|
Jewelsmithing | None | 100 | Allows you to craft Rings, Necklaces and one part of Sithras. | |
Herbalism | None | 400 | Allows you to create minor Potions. | |
Alchemy | None | 500 | Used to make Potions, Staffs and Battlespikes. | |
Tailoring | None | 500 | Allows you to craft Clothing and non-metal Armor. | |
Taming | None | 500 | Allows you to craft Mounts | |
Enchanting | None | 1000 | Allows you to enchant Melee Weapons , Staffs, Bows, Rings, Necklaces and Armor | |
Fishing Mastery | 75 Fishing | 200 | Gives you a higher success rate and reduced fishing time when Fishing | |
Herb Gaterhing Mastery | 75 Herb Gathering | 200 | Gives you a higher success rate and reduced gather time when Gathering Herbs | |
Shadecraft | 50 Wisdom 1 Tailoring |
1000 | Allows you to craft apparel with bonus to Mana, but a penalty to Health. | |
Reagent Conservation | 75 Greater Magic 75 Intelligence |
1000 | Gives you a slight chance to spending one less Reagent then usual when casting spells. | |
Teleport Anchor | 75Lesser Magic 50 Greater Magic |
5000 | Allows the use of Runestones |
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