Arcane Magic have a lot of buffs for your allies and ways to control the battlefield defensively as well as a few damage spells.
|Arcane Magic||50 Lesser Magic|
Once you hit the appropriate level in Arcane Magic you will receive the corresponding sub-skill automatically.
Cost refers to the price to learn the spell from the Mage NPC, it's a one time fee.
|Mystic Shield||1||500||Gives the caster increased protection against Mental attacks.|
|Sacred Missle||1||500||Lauches a projectile causing Holy damage against its target.|
|Holy Shield||10||600||Grants the caster increased protection against Holy damage.|
|Lend Mana||20||600||Aim at a target to transfer part of your Mana pool.|
|Holy Weakness||40||700||Launches a missile inflicting a penalty to its target's Holy protection.|
|Wall of Force||50||700||Creates a Wall of Force that inhibits movement.|
|Flames of Vengeance||60||700||A magical ray which brings forth an inferno of holy flames.|
|Spell Immunity||70||800||Increases the caster's probability of resisting certain spells.|
|Holy Ward||80||800||Aim at a target to grant protection against Holy damage.|
|Virtuous Wrath||90||1000||Launches a projectile that explodes upon impact causing Holy damage.|
|Reflect Spell||100||1000||Causes the next offensive spell targeted on the caster to be reflected back to its source.|
For linked spells see Linked Spells
|Patch 2.2 Changed the requirements from 75 Spell Chanting to 50 Greater Magic.|
|Patch 2.2 Moved Hasten Spells from 1 Arcane to 80 Greater Magic.|
|Basic||Lesser Magic • Greater Magic|
|Advanced||Air Magic • Earth Magic • Fire Magic • Water Magic |
Spell Chanting • Arcane Magic • Witchcraft • Necromancy
|Sub Skills||Durable Spells • Mana Efficiency • Quicken Spells • Intensify Spells|
|Global Skills||Veteran Mage • Mana Conservation •Archmage • Reagent Conservation|