Patch 3.5Edit

Spawn scaling follow up

  • We have tweaked the scaling values of all Spawns, they will be a bit harder and will loot a lot more than before.
  • Rather than having double stacks, quantities are directly increased.
  • Descaling now occurs dynamically in between spawn waves.
  • Wildlife have been reactivated.

Magic quality of life

  • Abilities can now be held again during cast time.
  • An "input warp" that occurred between casts has been fixed.
  • Rays no longer have a delay after being casted.

Patch Notes

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