Patch 1.0[]
Alignment and anti grind
- Set leveling speed at x10.
- Added meditation rewards to all quests, so that they give a minimum of 400mp.
- Quest rewards proportional to duration as a blue player and alignment, up to 220%.
- Remove passive resistance skills.
- Existing global cooldowns changed to become shared cooldowns.
- Disabled old-titles and old-title quests.
- Removed redundant skills and make their effects baseline:
- Acrobatics
- Crouch walk
- Diving
- Jump
- Rest
- Riding
- Run
- Sprint
- Survivalist
- Swimming
- Spotter
- Removed redundant skills, with reworked attributes/statistic curves:
- Clever
- Fleet
- Ingenious
- Muscular
- Nimble
- Pack Mule
- Perseverance
- Sturdy
- Tireless
- Toughness
- Esoteric
- Unlock regeneration skills for new characters:
- Endurance
- Fitness
- Focus
- Diminishing returns on Health, Stamina and Mana.
- Adapted attribute buffs/debuffs to diminishing returns.
Interface
- Improved default bindings.
- Improved default interface layout.
- Introduction of the Weapons bar.
- Introduction of the new resizable vital stats window.
- Auto-sprint.
- One button press 1 handed + shield.
- Default abilities for weapons bar slots and default weapons for hotbar slots.
- Trying to use a melee ability with a different type of weapon will switch to the appropriate ability if known by the character.
- Hotbar auto switch, auto cast and auto revert to previous weapon combination.
- Give default weapons and hotbar default bind to all characters at creation.
- Give a skiner in a new character's back pack and place it on default weapons bar layout.
- Rebound lean left and lean right to alt+mouse click.
- Save gui persistence more often to avoid losing it in a crash.
- Selecting an equipped item when already equipped no longer unequips it
Virtual World
- Removed clan teleportation chambers from the game.
- Removed bindstone_recall and house_recall from the game.
- Buff racial skills impacting health and mana to give 20 points instead of 5 points.
Movement
- Buffed strafing speed to be equivalent to mahirim huntspeed lvl 60. lvl 120 for Mahirims themselves.
- Fall damage when at 1hp now carry over to stamina. Once reaching 1 to both hp and stamina, character is Knocked down.
- Jumping when moving at high velocity will cost more stamina.
- Prevent consuming stamina when pressing jump while already in the air.
- Made archery jump shooting and water shooting baseline.
- Made magic jump shot baseline.
Misc
- Deactivate PostProcessing effect in Video options by default.
- Lobby launches game automatically in full screen and largest resolution.
- Disable small text location on screen by default.
- Activated show FPS option by default.
- Click OK closes option windows
Patch Notes | |||||||||
1.0 • 1.1 • 1.2 • 1.3 • 1.4 • 1.5 • 2.0 • 2.1 • 2.2 • 2.3 • 2.4 • 2.5 • 2.6 • 3.0 • 3.0.1• 3.1 • 3.2 • 3.3 3.4 • 3.5 • 3.6 • 3.7 • 3.8 • 3.8a • 3.8b • 3.9 • 3.10 • 3.11 |